01
Overview
Space Station Escape VR is a Unity-based Meta Quest 3 experience where players interact with objects and complete puzzles inside a space-station environment. Enrique was partially involved as a technical contributor and mentor rather than the sole developer or project owner.
02
Problem & goal
Support the creation of a coherent VR escape-room experience where interactions and puzzles remain understandable inside an immersive environment.
03
Solution
Enrique provided targeted technical guidance for VR interaction patterns, puzzle implementation, and the development process as the project moved through different stages.
04
Key features
- Room-scale virtual environment
- Interactive objects
- Puzzle-based progression
- Meta Quest 3 experience
- Unity and C# implementation
05
Enrique's contribution
- Guidance for VR interaction systems
- Technical support
- Puzzle implementation support
- Development-process guidance
- Mentoring throughout different project stages
06
Technical considerations
- Keeping object interactions legible and comfortable in VR
- Connecting puzzle state to environmental feedback
- Offering technical direction without taking ownership away from the primary project team
07
What was learned
The project reinforced the value of clear technical mentorship, focused troubleshooting, and interaction patterns that help players understand what a virtual environment expects from them.